using System;
using System.Collections.Generic;
using System.Linq;
using System.Reflection;
using System.Runtime.InteropServices;

using ILRuntime.CLR.TypeSystem;
using ILRuntime.CLR.Method;
using ILRuntime.Runtime.Enviorment;
using ILRuntime.Runtime.Intepreter;
using ILRuntime.Runtime.Stack;
using ILRuntime.Reflection;
using ILRuntime.CLR.Utils;

namespace ILRuntime.Runtime.Generated
{
    unsafe class UnityEngine_Mathf_Binding
    {
        public static void Register(ILRuntime.Runtime.Enviorment.AppDomain app)
        {
            BindingFlags flag = BindingFlags.Public | BindingFlags.Instance | BindingFlags.Static | BindingFlags.DeclaredOnly;
            MethodBase method;
            Type[] args;
            Type type = typeof(UnityEngine.Mathf);
            args = new Type[]{typeof(System.Single)};
            method = type.GetMethod("Cos", flag, null, args, null);
            app.RegisterCLRMethodRedirection(method, Cos_0);
            args = new Type[]{typeof(System.Single)};
            method = type.GetMethod("Sin", flag, null, args, null);
            app.RegisterCLRMethodRedirection(method, Sin_1);
            args = new Type[]{typeof(System.Single)};
            method = type.GetMethod("Sqrt", flag, null, args, null);
            app.RegisterCLRMethodRedirection(method, Sqrt_2);
            args = new Type[]{typeof(System.Single)};
            method = type.GetMethod("Abs", flag, null, args, null);
            app.RegisterCLRMethodRedirection(method, Abs_3);

            app.RegisterCLRCreateDefaultInstance(type, () => new UnityEngine.Mathf());


        }

        static void WriteBackInstance(ILRuntime.Runtime.Enviorment.AppDomain __domain, StackObject* ptr_of_this_method, IList<object> __mStack, ref UnityEngine.Mathf instance_of_this_method)
        {
            ptr_of_this_method = ILIntepreter.GetObjectAndResolveReference(ptr_of_this_method);
            switch(ptr_of_this_method->ObjectType)
            {
                case ObjectTypes.Object:
                    {
                        __mStack[ptr_of_this_method->Value] = instance_of_this_method;
                    }
                    break;
                case ObjectTypes.FieldReference:
                    {
                        var ___obj = __mStack[ptr_of_this_method->Value];
                        if(___obj is ILTypeInstance)
                        {
                            ((ILTypeInstance)___obj)[ptr_of_this_method->ValueLow] = instance_of_this_method;
                        }
                        else
                        {
                            var t = __domain.GetType(___obj.GetType()) as CLRType;
                            t.SetFieldValue(ptr_of_this_method->ValueLow, ref ___obj, instance_of_this_method);
                        }
                    }
                    break;
                case ObjectTypes.StaticFieldReference:
                    {
                        var t = __domain.GetType(ptr_of_this_method->Value);
                        if(t is ILType)
                        {
                            ((ILType)t).StaticInstance[ptr_of_this_method->ValueLow] = instance_of_this_method;
                        }
                        else
                        {
                            ((CLRType)t).SetStaticFieldValue(ptr_of_this_method->ValueLow, instance_of_this_method);
                        }
                    }
                    break;
                 case ObjectTypes.ArrayReference:
                    {
                        var instance_of_arrayReference = __mStack[ptr_of_this_method->Value] as UnityEngine.Mathf[];
                        instance_of_arrayReference[ptr_of_this_method->ValueLow] = instance_of_this_method;
                    }
                    break;
            }
        }

        static StackObject* Cos_0(ILIntepreter __intp, StackObject* __esp, IList<object> __mStack, CLRMethod __method, bool isNewObj)
        {
            ILRuntime.Runtime.Enviorment.AppDomain __domain = __intp.AppDomain;
            StackObject* ptr_of_this_method;
            StackObject* __ret = ILIntepreter.Minus(__esp, 1);

            ptr_of_this_method = ILIntepreter.Minus(__esp, 1);
            System.Single @f = *(float*)&ptr_of_this_method->Value;


            var result_of_this_method = UnityEngine.Mathf.Cos(@f);

            __ret->ObjectType = ObjectTypes.Float;
            *(float*)&__ret->Value = result_of_this_method;
            return __ret + 1;
        }

        static StackObject* Sin_1(ILIntepreter __intp, StackObject* __esp, IList<object> __mStack, CLRMethod __method, bool isNewObj)
        {
            ILRuntime.Runtime.Enviorment.AppDomain __domain = __intp.AppDomain;
            StackObject* ptr_of_this_method;
            StackObject* __ret = ILIntepreter.Minus(__esp, 1);

            ptr_of_this_method = ILIntepreter.Minus(__esp, 1);
            System.Single @f = *(float*)&ptr_of_this_method->Value;


            var result_of_this_method = UnityEngine.Mathf.Sin(@f);

            __ret->ObjectType = ObjectTypes.Float;
            *(float*)&__ret->Value = result_of_this_method;
            return __ret + 1;
        }

        static StackObject* Sqrt_2(ILIntepreter __intp, StackObject* __esp, IList<object> __mStack, CLRMethod __method, bool isNewObj)
        {
            ILRuntime.Runtime.Enviorment.AppDomain __domain = __intp.AppDomain;
            StackObject* ptr_of_this_method;
            StackObject* __ret = ILIntepreter.Minus(__esp, 1);

            ptr_of_this_method = ILIntepreter.Minus(__esp, 1);
            System.Single @f = *(float*)&ptr_of_this_method->Value;


            var result_of_this_method = UnityEngine.Mathf.Sqrt(@f);

            __ret->ObjectType = ObjectTypes.Float;
            *(float*)&__ret->Value = result_of_this_method;
            return __ret + 1;
        }

        static StackObject* Abs_3(ILIntepreter __intp, StackObject* __esp, IList<object> __mStack, CLRMethod __method, bool isNewObj)
        {
            ILRuntime.Runtime.Enviorment.AppDomain __domain = __intp.AppDomain;
            StackObject* ptr_of_this_method;
            StackObject* __ret = ILIntepreter.Minus(__esp, 1);

            ptr_of_this_method = ILIntepreter.Minus(__esp, 1);
            System.Single @f = *(float*)&ptr_of_this_method->Value;


            var result_of_this_method = UnityEngine.Mathf.Abs(@f);

            __ret->ObjectType = ObjectTypes.Float;
            *(float*)&__ret->Value = result_of_this_method;
            return __ret + 1;
        }



    }
}
